Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the
witch will seek her revenge for the death of her son, travels to
Farinwood to find Aven. The old magician will know. There he discovers changeling
children, a secret Society of Sorcerers, the mysterious waif Averroes, as well
as the Maghdim Medaillon, a dangerous coin that creates a thread of light
between two realms.
In another universe, the
Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia
and its people. He desires to avenge an ancient terror and has been patient too
long. Separating the two realms is a vast Chaos barrier, a roiling darkness both
Infinity and Margus will deploy as a weapon of ultimate manipulation.
Two worlds will soon burn.
Taranis of the Dome Guardians,
summoned to witness what will happen to Valaris should Ardosia fall, is forced
to endure the terrible blockade. In the aftermath, the Guardians gather to
defend against the influx of this new evil, as is their sworn duty to the
universe.
Rayne, meanwhile, dreams of
a little girl from another land desperate for help, while on Ardosia a toddler rouses
from a nightmare, screaming, “It will all burn, daddy!”
Another awakens; a
legendary figure from the forgotten past, creator of the Maghdim Medaillon, the
true ruler of both Valaris and Ardosia. His time is now.
There is a darkness coming.
Teaser Tuesday: Wolf Eyes
"... a deep feeling of mistrust and fascination ..."
Awesome!
"How wrong can you be?"
'... discovered a brilliant and mesmerizing tale ...'
We return to the Land of Skies. One battle is already behind the team, the disastrous events upon Ardosia; time now to concentrate on the stability of Valaris, or the same fate awaits her.
Hidden from humankind are fourteen sacred Valleur
sites, built upon nodes of power. Vannis Valla advocates unveiling them to
restore balance to the earth, which will aid in the fight against Margus. The
Darak Or has other ideas, and unleashes his soltakin …
In the north, Averroes discovers her true past and she
and Kylan run the Maze gauntlet. Kisha, Mordan, Cristi and Samson prepare the
clans of old for eternal night. In the south, Vannis, Rayne and Saska, along
with the charismatic little Falcon, Phet, move from site to site. Taranis and
the Guardians delve arcane ritual in the Dome to find the answers to the ending
of soltakin, while expecting Infinity to bring her Darkling Horde into the mix.
Meanwhile McSee, unmasked as traitor, meets the crazy Lanto and they hatch a
bold plan, involving a pirate and ancient loot.
Rayne begins the internal battle that will change all.
It began for him on Ardosia when he touched Vannis only to release blue sparks
between them. The ruling house is almost extinct. How, therefore, does a Valla
recognise the blood for the future? By the blue flame of trebac. Kinfire. The
legendary Vannis is kin, but there is more in store for Rayne than the reality
of this profound connection.
The Kinfire Tree has many branches hidden in its
foliage, a condition Rayne suspects, a greater truth he must reveal …
"... Davidson delivers in spades."
"... pen spreads across wide vistas ..."
"... this one is poignant."
******************************************************************************
An ancient seat has the power to
destroy
From the cesspool of Silas Island into the underworld of Two Town, the battle continues. As epic storms batter the continent, men, women and children succumb to soltakin touch and darkling blade.
It is time to reveal the hidden half-race from under
the sands of the Vall Peninsula; Valaris needs soldiers as much as she needs
hope. It is time also to face Margus in his lair and throw down the gauntlet.
Arrayed against his might is the small team of defenders,
among them Taranis of the Guardians, Vannis of the Valleur, and Torrullin, a
man with a dual nature, who as often fights the darkness rising within as he
fights to protect his world. Visions plague Torrullin; he struggles to find
himself when fate appears omnipotent, and love ever beyond his reach.
The extinct Gosa volcano erupts as sacred sites
implode, creating earthquakes and tidal waves. A monster surge races to the
site of an epic confrontation before an ancient and powerful golden seat.
The Valleur Throne is about to assume ultimate status.
Will it save or conquer their world?
*******************************************************************************
How
do you lift a weapon against someone you once loved?
Valarians
prepare for winter. Many died in summer, more will succumb to the cold. While
waiting for the opportune time to strike, Margus secretly begins a different
kind of campaign: soul snatching. Having lost his army, he now rebuilds it with
the souls of people in despair after the violence of summer’s confrontations.
Torrullin
steps blindly into Vannis’ final prophecy. It brings him a great gift; it also
leads to terrible betrayal. In the aftermath there is a change in the Valla Dragon’s
place of residence, and Saska abandons Torrullin, leaving him in need of
diversion. Belun of the Centuar is suspicious of the strange vanishings and it
drives Torrullin offworld to find a ward against soul snatching, to end Margus’
reign of terror. He enters the forges of flame, and the man who emerges is
reformed of fire to unleash annihilating heat.
Uninvited,
Torrullin enters the Dome of his Guardian father, Taranis, employing a darkened
doorway most Guardians believed inoperative, to become the harbinger of final
days…
The
Dragon Circle completes the forging of Torrullin Valla. The ambivalent Rayne’s
tale began in the shades and shadows of a prejudiced world and moved into flame
and fire, and now a new future unveils …
*******************************************************************************
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