Find out who or what the Kallanon are right now! Here is the prologue for The Kallanon Scales - have a read or listen to my narration, and when you have your copy, you may go direct to chapter one for an epic tale. Promise, this book has it all: great fantasy, some sci-fi, loads of emotion, intricate relationships, huge battles, destiny, runes and a ruined city that will have you sitting on the edge of your seat!!!!
with huge taloned hind legs, clawed forelegs and powerful tails, breathing
fire, they were Dragons. Evolving a pair of leathery wings they mastered flight
before they mastered speech. As flying Dragons they were unstoppable, but with
speech and intellect they were conquering royalty. They were territorial, but
their realm was limitless.
Down the evolutionary passages, mates to the royal Dragons
drew breath. It transpired a female could fly from birth, while a male’s wings
developed with maturity. This bred envy and distrust and led to the enslavement
of the Dragonnes, female of the species.
Territories once believed sufficiently large for
co-existence shrank with every male born. A Dragon was as nothing if not king
of his domain. Brothers sparked the first skirmish and others noticed one
brother gained what the other lost in death. Clashes erupted, escalated into
battles and resulted in war. Greed overcame reason.
The Dragonnes advocated peace; it meant less than nothing.
They went to war also and were victorious. The Dragonnes assumed power and
engendered a sensible hierarchy. The Queen would have no territory; she would
oversee the welfare of all. The males became the enslaved, although that was a
state of mind for the Dragonnes treated them with respect.
The land renewed and life settled. Underneath resentment
simmered and conflict loomed anew and came to pass, a bitter struggle. The
Dragonnes won and adopted a new policy. One male in every five female births
lived. Ruthless, but successful. Peace returned.
As time wore on the Dragons did not forget. They hankered
after the kingdoms of old.
Other races were ignored. Where Dragons claimed territories
not theirs, those races erred on the side of life and fled to undisputed regions,
but they held in their grasp the means Dragons sought to rule. Sorcery. Dragons
belched fire in glee and sobered to plan. They needed to learn this strange
power, and strike.
The Dragonnes made it possible. They invited sorcerers to
court, entranced by the spectacle of magic. Court was a graceful centre of
learning and culture and the last war fled living memory; the sorcerers were
wooed, among them the ever-curious Q’lin’la.
Mysteriously they began to disappear without a trace, one
by one, without a whiff of foul play. They simply did not return to court.
Dragonnes shrugged their gigantic shoulders and continued with the business of
life. When the court emptied of all foreigners, they knew something was wrong.
The Dragons spent generations building a stronghold deep in
the mountains of the homeworld, where a tiny fort was the only evidence. The
rest was an intricate network in the bowels of the earth. There the kidnapped
sorcerers were brought, one by one, and with rock between them and freedom,
were effectively bound. To see again the sworn light of suns they agreed to
train the Dragons.
Thus began the next phase in the turbulent history of the
Sorcery is a
double-edged sword; it can never be wholly held. After immersion in the base
principles, the acolyte attains the point of choice. Lumin or Darak. The Dragons chose the darak path.
The bound sorcerers knew they would not again see the light.
The teachers died and their great cries pierced the
bindings of the stronghold to be heard by their brethren elsewhere, before
those cries were eternally silenced.
The Q’lin’la hastened to the court of Queen Abdiah, eighth
of the title, to make her aware of the monstrous threat. Two Dragons crawled
into her presence one morning, severely beaten, and told the tale of an
underground fortress. She instituted an intense programme of sorcerical
training, hastening it along despite Q’lin’la warnings about severity of pace.
The males amassed at their stronghold, from there to swoop
across the plains. Initial attacks brought victory to the Dragons and they
moved world to world strengthening their hold. The Q’lin’la fled to watch from
a distance. As time passed the Dragonnes caught up in knowledge and began to
fight back. Gradually the Dragonnes gained the upper hand … and then it
In the Dragonne ranks the day of choice arrived and many
set foot to the darak path. War erupted between them at a crucial time; the way
lay open for the Dragons.
From afar the Q’lin’la cursed themselves and those like
them; they engendered this war of sorcery. Worlds folded and nothing was held
sacred. It was only a matter of time before nobility achieved in the past would
forever be obliterated.
The Q’lin’la left that universe and consciously put aside
knowledge of the doorway. They sealed the Dragon species in and left them to
their fate, to remain warring in the dark, and chose life in a new realm.
They named the great reptiles the Kallanon. The Glittering
are Guardians of the Dome, birds of normal size and agility. What sets them
apart is their ability to communicate and the colour of their plumage. There
are a few surprises in store for these birds, and not even the author saw it
coming until it happened.
As the name
implies, the ocean east of Valaris continent. A well-sailed sea.
the coast in the east, below the Great Forest. An inspiring place. The Darak Or
causes major damage to these glorious pinnacles.
‘prophet’. He is a strange little creature living on Pendulim. He serves as
guide to the Enchanter at one stage.
deep-water in the south, a haunt for pirates.
form one of two heads, the exit from Emerald Sound.
sorcerer, enchanter, it is in the degree of mastery. The Enchanter in Arcana is
many things beyond the degree of mastery, and he is pivotal to the entire Lore
little birds that inhabit the Three Gates (islands). When they move their feet
make music. They cannot fly, or are afraid to, and are close to being sentient.
Dantian’s brother, father of Mitrill, and lives on Ardosia, the Valleur world
beyond the Rift, when The Lore Series commences.
Dantian is Vallorin
of the Valleur on Ardosia. His name means Rift Breaker.
creatures of darak that wield sorcerous yellow swords. As a host together they
are known as the Darkling Horde.
The dark man
in Lore of Arcana often comes forth in visions and dreams. His tale will stand
humans of Valaris) call the Immortal Guardians, the Deities.
gathering place of the Immortal Guardians, a magical dome that floats in space.
Now this is
interesting, for there are parallels throughout Lore of Arcana (and the series
following) regarding the concept DRAGON. There is the Valleur Dragon, a symbol
of leadership (and much more) and there is the Dragon ogive in the Dome … and-
well, perhaps you should read it!!
creature of darkness. Drasso sought to annihilate Valaris and the legacies of
that war still plagues Valaris to this day.
post-tech, and one day a dune cruiser is discovered in an underground shelter …