Sunday, October 11, 2026
Sunday, September 21, 2025
His time is now (Audio)
There is a darkness coming …
Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the
witch will seek her revenge for the death of her son, travels to
Farinwood to find Aven. The old magician will know. There he discovers changeling
children, a secret Society of Sorcerers, the mysterious waif Averroes, as well
as the Maghdim Medaillon, a dangerous coin that creates a thread of light
between two realms.
In another universe, the
Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia
and its people. He desires to avenge an ancient terror and has been patient too
long. Separating the two realms is a vast Chaos barrier, a roiling darkness both
Infinity and Margus will deploy as a weapon of ultimate manipulation.
Two worlds will soon burn.
Taranis of the Dome Guardians,
summoned to witness what will happen to Valaris should Ardosia fall, is forced
to endure the terrible blockade. In the aftermath, the Guardians gather to
defend against the influx of this new evil, as is their sworn duty to the
universe.
Rayne, meanwhile, dreams of
a little girl from another land desperate for help, while on Ardosia a toddler rouses
from a nightmare, screaming, “It will all burn, daddy!”
Another awakens; a
legendary figure from the forgotten past, creator of the Maghdim Medaillon, the
true ruler of both Valaris and Ardosia. His time is now.
There is a darkness coming.
Wednesday, July 2, 2025
Tuesday, April 1, 2025
There is a darkness coming
There is a darkness coming …
Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the
witch will seek her revenge for the death of her son, travels to
Farinwood to find Aven. The old magician will know. There he discovers changeling
children, a secret Society of Sorcerers, the mysterious waif Averroes, as well
as the Maghdim Medaillon, a dangerous coin that creates a thread of light
between two realms.
In another universe, the
Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia
and its people. He desires to avenge an ancient terror and has been patient too
long. Separating the two realms is a vast Chaos barrier, a roiling darkness both
Infinity and Margus will deploy as a weapon of ultimate manipulation.
Two worlds will soon burn.
Taranis of the Dome Guardians,
summoned to witness what will happen to Valaris should Ardosia fall, is forced
to endure the terrible blockade. In the aftermath, the Guardians gather to
defend against the influx of this new evil, as is their sworn duty to the
universe.
Rayne, meanwhile, dreams of
a little girl from another land desperate for help, while on Ardosia a toddler rouses
from a nightmare, screaming, “It will all burn, daddy!”
Another awakens; a
legendary figure from the forgotten past, creator of the Maghdim Medaillon, the
true ruler of both Valaris and Ardosia. His time is now.
There is a darkness coming.
Sunday, August 25, 2024
Monday, July 1, 2024
Monday, March 4, 2024
Land of Skies
All four books of the Arcana part of my Lore are set on Valaris. Thus far I haven't managed to create an AI image to do it justice, so these are real world images … mountains, trees, fields, rivers, flowers, and sky.
All links on Arcana and Audiobooks pages
Friday, December 15, 2023
Thursday, November 30, 2023
Start your Lore journey here!
#epic #visionary
#fantasy
LORE OF ARCANA: Book I - THE INFINITY MANTLE
#scifi #darkfantasy
Infinity:
mybook.to/infinitymantle
#readinglist #mustread
eBook / Paperback / Audio Book
Sunday, July 2, 2023
Sunday, June 11, 2023
Lore of Arcana: Chapters 1 & 10
Given that all the Lore Book chapters have been shared and before I do the 10s for my standalone books, thought I'd make it easy for you to navigate the excerpts, starting with Lore of Arcana. Below are AI images to showcase each book :)
Saturday, June 3, 2023
Ruby of Enlightenment
In the first 4 books (Lore of Arcana), we hear about three devices/artefacts that drive the story. So far I've shown you via AI art prompts how I envision the Ancient Oracles and the Maghdim Medaillon.
Friday, June 2, 2023
Maghdim Medaillon
Probably the most important magical artefact in my Lore, used throughout the series. In fact, this is how it begins:
PROLOGUE
IN A TIME now passed beyond memory, a man whispered over a golden disc as he set it into a vice.
Vannis Valla of the
Valleur lifted an engraving tool to mark the first glyph. He murmured the words
of an ancient enchantment, a repeated rhythm, until it was perfect, and
whispered more as he polished. It took time, many months, and he rushed
nothing. He spoke of it to no one. Only when the time was right would he reveal
his handiwork.
This man possessed
the tools and skills to achieve his goal, as well as the voice that was impetus
and creation. To infuse inanimate gold, to gift atoms sensitivity, to compel
unassailable eternity, required tone, repetition and emotion.
Imperative was
emotion, for it determined the ultimate nature of the infused device. If
fashioned in anger, the consequence was an instrument capable of confusion;
indifference led to instability, hate to darkness, mockery to deception,
egotism to arrogance, and love to illumination and enlightenment.
Vannis intended
only love.
The Supreme Wisdom - the Maghdim Medaillon -
of the Valleur was made tangible and it was beautiful. On the day he laid it in
a protective casket, he thought, I am
done now. The future is secure.
He was wrong.
Friday, May 26, 2023
Ancient Oracles
14 massive, leather bound volumes, collectively known as the Ancient Oracles, these books have travelled the ages with the Valleur. Started by Nemisin, the tradition of recording events and enchantments continued for a long while, until war and tribulation forced focus elsewhere. In the current era, the Valleur young are taught from the Oracles but other than a brief recording event (Mantra Valla inserts Valaris' sacred sites in the back of the final book) and one new volume (Torrullin's doing), the volumes have changed little. They continue to be regarded at the Valleur treasure.
First mention is in Lore 1 - The Infinity Mantle.
Wednesday, May 17, 2023
Saska of the Sylmer
Saska arrives on Valaris in the first book (The Infinity Mantle) and there she meets Rayne, and if you've read some, you definitely know what that means! In time, Saska finds her life in danger from a source other than outsider evil, and is forced to leave … and that is when her true destiny comes into play.
Saturday, May 13, 2023
Samson of the Mye
Tuesday, May 9, 2023
Kisha of the Tan
Sunday, May 7, 2023
I N F I N I T Y
Infinity, the dara-witch, is the bane our characters have to deal with. She appears for the first time in the Great Forest of Valaris. In fact, the first LORE book is called THE INFINITY MANTLE because of her influence - the Infinity part is self-explanatory & the Mantle part refers to a secret organisation on Valaris. Does she send everyone on a chase!(Infinity is naked in the books but AI wouldn't deliver that for me, not even tastefully 🤪 )
Saturday, February 11, 2023
Chapter 10: The Infinty Mantle
I've decided to post chapters 10 for those of my books that are long enough to do so without revealing too much of the story. A chapter 10, after all, in a book that has only 12 will give far too much away! This means, for the most part, we're talking the Lore books. So, let's kick off with Infinity Mantle, book 1 (Lore of Arcana). For your understanding, know that I'm still setting the scene for a loooong series, and therefore the backstory bits :)
10
There is an obstacle in the mind
known as denial. It is able to prevent knowledge entering, but it can also
force the mind to move sideways onto a divergent path.
Beware the divergent path.
~ The
Ancient Oracles
The Dome
TARANIS DREW BREATH as Saska resumed her seat and released it explosively. He moved back to the dais. “Saska mentioned the complete picture and I have to admit here I do not have it. However, there are factors that may aid us, or aid you in helping me see the whole, which we will now discuss.” He paused to look around, noting intent faces. They would not like what he had to say next. “I have dubbed it Universe … apt, I think, if unimaginative. I chose to shy away from calling it Chaos, that being akin to tempting our fates. Whatever we call it, the stakes remain high. A game is about stakes and prize, which we are now aware of, but a game is also about rules and players. On the one side we have Infinity, her tricks and the Arcana, and on our side there will be five …” He winced as he said it, and they did not disappoint.
“This concerns all of us!”
“Why only five?”
“The witch!”
“Unfair!”
“Which five?”
The latter was the crux. Taranis raised his hands, palms outward. “Settle … please! None of this excludes any of you - think on it! While five shuffle upon a board, the rest have the all-important task of searching for scraps of knowledge, old legends, fact and fiction for information regarding our main enemy the Arcana. Find the factor that will close the Rift! The five who ‘play’ will buy the rest time to achieve that goal! Do I make myself clear? How do we do anything if we are all under Infinity’s watchful gaze as we toss marbles in the sand?” He dropped his hands.
Declan muttered, “Methinks the dara-witch will rue
that little oversight before long.”
Osmandi, another Siric, snickered. “We know she
isn’t the brightest.”
Taranis said, “We must thank our lucky stars she
demands only five, for I need each one of you out there.”
Centuar heads nodded, as did feathered crowns.
Belun, the Centuar leader, enquired, Which
five, my lord? Like to the birds, the Centuar communicated via mindspeak.
“Allow me to elaborate,” Taranis replied.
“According to Infinity there will be fourteen players, of which five are
Guardians. One each from the Sagorin, the Siric and the Sylmer. One also,
Belun, from your crowd. And myself. I am the one she really wants. Now …” and
Taranis straightened behind the console of lights to emphasize his authority,
“… the four who will be at my side are Glint for the Sagorin, Llettynn for the
Siric, and Saska for the Sylmer. You three chose yourselves by being most
vocal, but if you prefer to send another?”
“Not likely,” Glint muttered, drawing smiles.
“The Siric accept your choice,” Llettynn murmured.
“Oh? And what if I want to go?” Declan burst out,
having been vocal himself. “How can we afford to send all our leaders into this
contradiction?”
Taranis raised an eyebrow at Llettynn. “He has a
point.”
Llettynn gazed stoically at him before turning to
rake Declan with stern eyes. “You will obey your leader, Siric.” Declan
subsided back onto his seat. “Taranis, the real point is that I prefer being on
the ground with you for this.”
“And I am glad to have you.”
“Good, then it is settled.” Llettynn gazed up at his Siric once more and received nods of agreement.
“Saska,” Taranis said, “it would have to be you;
none of us here could separate your three companions.” He sent a nod to the
three Sylmer, with a conciliatory smile to remove sting from his remark.
Saska nodded.
Who for the
Centuar?
Belun sent deliberately. All heard him clearly.
“You, my friend, but that is why you make yourself
heard, hmm?”
Laughter all around as Belun inclined his head in
confirmation. He definitely preferred being the one taking the risks, yes.
Why are the
Eagles and Falcons excluded? Funl, Eagle leader, demanded. Kras, his opposite
among the Falcons, twitched his wings to show support for the question.
“She is afraid of you. Your agility is of renown
and your two races did great damage during the Drasso war. Beaks and talons are
sharp - they hurt. She is an apparition to the rest of us, but feels your
manner of attack. And she cannot catch or hold you.”
Taranis grinned, recalling an incident where
Infinity gibbered with rage, hands flailing as she tried to keep the birds from
her. One of the good days.
“I would prefer you at my side for these very
reasons and more, no doubt why you were overlooked. You do have a greater task, for you can go swiftly where most of us
cannot.”
The birds settled again, clearly satisfied with
Taranis’ diplomacy.
“The game, my lord?” Saska prompted.
It was time, yes.
“She uses the control number against us,” Llettynn
interjected.
“Fourteen, indeed,” Taranis nodded. “Clever. She
believes we are bound by the number to see this through to the end, and she is
right, for fourteen is holy ground, but what strength lies in that magical
number! She gifts us power from the beginning, does she not?”
“Valarians.” Taranis gave a wry grin.
Valaris is
the field of play again, Belun sent. Haven’t
they been through enough?
“That, buddy, is likely the whole point,” Gren
muttered.
Taranis gave a mighty sigh himself. “Revenge for
Drasso, and bugger the innocents. It’s serious countering we undertake; let us
not forget, for revenge could well dump us into Chaos.”
“Valarians don’t trust us,” Saska said.
“We cannot help that now.”
“Are the nine sorcerers?” Saska asked.
“On Valaris?” Glint blurted. “I doubt it.”
“Then it will be difficult,” Saska murmured,
“Especially if we must work with them.”
“Which is the case,” Taranis said. “But I have no
clue who the nine are.”
“Not much of a game,” Osmandi said.
“To Infinity it will be high jinks,” Gren said.
“We hope the Arcana don’t invade anyway,” Declan
added.
Taranis frowned. “As we hope Infinity isn’t
traitorous with the rules, we hope we have answers even if we win and we hope
she does not end it before we are done. We have no alternative. We are to
gather at the Well of Crystal Sound when Valaris’ moon shines new or the game
is forfeit.”
The Centuar
THE CENTUAR WERE creatures of myth.
In all cultures tales abound of strong, sure-footed, four-legged animals, half-horse, half-man, and some named them as bad luck, while others regarded them as a symbol of good fortune. The Centuar did not have an evolutionary history, for they did not evolve. They were created by one man, a wizard of old with much time on his hands and a great love for the extraordinary. Truly creatures of myth and magic.
The old wizard and his kind had long gone, but his creations continued to thrive. He made them ageless - immortal. He made them strong and intelligent - sentient. And he made them the colours of fantasy - glorious. He also streamlined them. Four limbs were what they needed, not six, and thus they were more horse than man, the latter’s influence evident only in facial features and the glory of their hair. Upon the wizard’s death they were free. The Centuar entered the vast expanses of the universe, there to learn and become more. They became an intrinsic part of the Immortal Guardians. The old wizard created twelve of these glorious creatures. Nine remain and no sorcerer duplicated the awesome wizardry that brought them into being.
Belun assumed leadership back when the twelve commenced their long, arduous and instructive roam of the universe, for he was gifted the ability to commune using mindspeak, and he was the most flamboyant, of gold and silver, a natural choice in first contact with others. He taught the rest to communicate and trained them how to reach out to others, even those with no affinity for mindspeak. They learned sorcery, and discovered their souls. The old wizard made them with all pertinent parts, tangible and intangible. How sad the loss of his magic. How glorious his legacy.
The Dome
BELUN STOOD MUSING after Taranis’ last words, a frown creasing his smooth golden forehead.
After the Sylmer, the Centuar were most protective
of Lord Taranis, which was why Belun wanted to be on the ground with the team
of players. The Centuar revered and respected their leader, but were concerned
his youth - relative to the other Immortals - caused him to be more vulnerable.
He said nothing. The dice was rolled to Infinity’s
advantage and the game of darkness was about to commence. Privately he thought
to call it a game was ludicrous. Goddess, what were they thinking?
He looked around at those gathered. The solemn, intent Siric, with Llettynn ready to go to START, having a need to prove he was greater than his fear of the Arcana. The quiet Sylmer, with Saska watching Taranis, clearly more concerned for his welfare than her own. Kras and Funl conferred, staring in silent communication at each other, wings vibrating, talons clenching in serious body language. The huge, soft-hearted Sagorin, Glint whispering instructions to his second Gren. His Centuar, he noted, were unhappy that they could not back him when he left for Valaris. He would have a word with them soon. Taranis. Determined. Nothing would stop him. Short of death, and he would willingly surrender his immortality to prevent Infinity and the Arcana bringing in the fogs of chaos. As would they all.
Belun nodded. We are few, but beware us! We do not surrender. We are the Guardians and this is OUR universe! Wondering how wishful he was, he met Taranis’ grey eyes. There is more to this business than we realize. I feel it in my bones. This is no game. Infinity, curse her, is a bit player.
Taranis nodded although Belun had not communicated
his thought. Belun blinked, and for a brief instant thought he saw another
standing at the Dome’s helm. A fair man. Cold eyes, stormy grey.
He went cold, and prayed it did not signify utter
change in their fortunes.
A MILLION SALS from land, busy space and anything
remotely solid or travelled, the Dome hovered, an object of surpassing beauty
seldom viewed by eyes other than the Guardians. Within, the players prepared
for the challenge ahead, no one saying much.
Taranis stood bowed over the console of lights, his left hand resting on the symbol for Knowledge. Into it he imparted what he learned of the Rift, the Arcana and the game. He further revealed to it his place of birth and his current home in the event he was unable to return. Finally he left a message for Saska, telling her he loved her, and instructed the console to pass it on when it was informed of his demise. The symbol warmed and he sighed inaudibly and removed his hand.
Nearby, Llettynn watched him with
impenetrable eyes before unobtrusively shifting his head in a different
direction.



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