Showing posts with label The Infinity Mantle. Show all posts
Showing posts with label The Infinity Mantle. Show all posts

Sunday, September 21, 2025

His time is now (Audio)

 



The Infinity Mantle

There is a darkness coming …

 

Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the witch will seek her revenge for the death of her son, travels to Farinwood to find Aven. The old magician will know. There he discovers changeling children, a secret Society of Sorcerers, the mysterious waif Averroes, as well as the Maghdim Medaillon, a dangerous coin that creates a thread of light between two realms.

In another universe, the Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia and its people. He desires to avenge an ancient terror and has been patient too long. Separating the two realms is a vast Chaos barrier, a roiling darkness both Infinity and Margus will deploy as a weapon of ultimate manipulation.

Two worlds will soon burn.

Taranis of the Dome Guardians, summoned to witness what will happen to Valaris should Ardosia fall, is forced to endure the terrible blockade. In the aftermath, the Guardians gather to defend against the influx of this new evil, as is their sworn duty to the universe.

Rayne, meanwhile, dreams of a little girl from another land desperate for help, while on Ardosia a toddler rouses from a nightmare, screaming, “It will all burn, daddy!”

Another awakens; a legendary figure from the forgotten past, creator of the Maghdim Medaillon, the true ruler of both Valaris and Ardosia. His time is now.

There is a darkness coming.


Tuesday, April 1, 2025

There is a darkness coming




 

There is a darkness coming …

 

 

Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the witch will seek her revenge for the death of her son, travels to Farinwood to find Aven. The old magician will know. There he discovers changeling children, a secret Society of Sorcerers, the mysterious waif Averroes, as well as the Maghdim Medaillon, a dangerous coin that creates a thread of light between two realms.

In another universe, the Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia and its people. He desires to avenge an ancient terror and has been patient too long. Separating the two realms is a vast Chaos barrier, a roiling darkness both Infinity and Margus will deploy as a weapon of ultimate manipulation.

Two worlds will soon burn.

Taranis of the Dome Guardians, summoned to witness what will happen to Valaris should Ardosia fall, is forced to endure the terrible blockade. In the aftermath, the Guardians gather to defend against the influx of this new evil, as is their sworn duty to the universe.

Rayne, meanwhile, dreams of a little girl from another land desperate for help, while on Ardosia a toddler rouses from a nightmare, screaming, “It will all burn, daddy!”

Another awakens; a legendary figure from the forgotten past, creator of the Maghdim Medaillon, the true ruler of both Valaris and Ardosia. His time is now.

There is a darkness coming.

Monday, March 4, 2024

Land of Skies


All four books of the Arcana part of my Lore are set on Valaris. Thus far I haven't managed to create an AI image to do it justice, so these are real world images … mountains, trees, fields, rivers, flowers, and sky.


All links on Arcana and Audiobooks pages

Thursday, November 30, 2023

Start your Lore journey here!

 


#epic #visionary #fantasy

LORE OF ARCANA: Book I - THE INFINITY MANTLE

#scifi #darkfantasy

Infinity: mybook.to/infinitymantle

#readinglist #mustread

eBook / Paperback / Audio Book


Sunday, June 11, 2023

Lore of Arcana: Chapters 1 & 10

Given that all the Lore Book chapters have been shared and before I do the 10s for my standalone books, thought I'd make it easy for you to navigate the excerpts, starting with Lore of Arcana. Below are AI images to showcase each book :)

















Saturday, June 3, 2023

Ruby of Enlightenment

In the first 4 books (Lore of Arcana), we hear about three devices/artefacts that drive the story. So far I've shown you via AI art prompts how I envision the Ancient Oracles and the Maghdim Medaillon.


Yes, there are other sacred tools, and we'll get to those, but these three are most important initially. To that end, there's one missing and that's the Ruby:


Had a hard time trying to explain to AI what I'm after here (a 14 facet gem large enough that it needs two hands to hold) and this is the closest. It's larger than this in the books, but oh well 😅 

Everyone advocates for the destruction of these devices, claiming contained magic is dangerous - which will survive into the endgame?


Friday, June 2, 2023

Maghdim Medaillon



Probably the most important magical artefact in my Lore, used throughout the series. In fact, this is how it begins:


PROLOGUE

IN A TIME now passed beyond memory, a man whispered over a golden disc as he set it into a vice.

Vannis Valla of the Valleur lifted an engraving tool to mark the first glyph. He murmured the words of an ancient enchantment, a repeated rhythm, until it was perfect, and whispered more as he polished. It took time, many months, and he rushed nothing. He spoke of it to no one. Only when the time was right would he reveal his handiwork.

This man possessed the tools and skills to achieve his goal, as well as the voice that was impetus and creation. To infuse inanimate gold, to gift atoms sensitivity, to compel unassailable eternity, required tone, repetition and emotion.

Imperative was emotion, for it determined the ultimate nature of the infused device. If fashioned in anger, the consequence was an instrument capable of confusion; indifference led to instability, hate to darkness, mockery to deception, egotism to arrogance, and love to illumination and enlightenment.

Vannis intended only love.

The Supreme Wisdom - the Maghdim Medaillon - of the Valleur was made tangible and it was beautiful. On the day he laid it in a protective casket, he thought, I am done now. The future is secure.

He was wrong.


HOUSE OF VALLA

Friday, May 26, 2023

Ancient Oracles

 


14 massive, leather bound volumes, collectively known as the Ancient Oracles, these books have travelled the ages with the Valleur. Started by Nemisin, the tradition of recording events and enchantments continued for a long while, until war and tribulation forced focus elsewhere. In the current era, the Valleur young are taught from the Oracles but other than a brief recording event (Mantra Valla inserts Valaris' sacred sites in the back of the final book) and one new volume (Torrullin's doing), the volumes have changed little. They continue to be regarded at the Valleur treasure.


First mention is in Lore 1 - The Infinity Mantle.



Wednesday, May 17, 2023

Saska of the Sylmer

This one of Saska is probably the closest AI take on all the Lore characters so far. The only facet I wish worked out better are her eyes. They are the brightest green :)


Saska arrives on Valaris in the first book (The Infinity Mantle) and there she meets Rayne, and if you've read some, you definitely know what that means! In time, Saska finds her life in danger from a source other than outsider evil, and is forced to leave … and that is when her true destiny comes into play.


Saturday, May 13, 2023

Samson of the Mye

 


Samson is a young man, barely out of his teens and still inexperienced. He is, however, not only an expert with his sling - he reads weather as if he is a sorcerer. Summoned to the Great Forest along with three others (Kisha, Cristi, Mordan), Samson wonders if he belongs among the powerful gathering to save Valaris.

Tuesday, May 9, 2023

Kisha of the Tan




After the death of her father, Kisha leaves the clanlands in the north of Valaris, and while she is in the forest she feels a 'summons' to a gathering, along the way meeting someone very special.

Sunday, May 7, 2023

I N F I N I T Y


Infinity, the dara-witch, is the bane our characters have to deal with. She appears for the first time in the Great Forest of Valaris. In fact, the first LORE book is called THE INFINITY MANTLE because of her influence - the Infinity part is self-explanatory & the Mantle part refers to a secret organisation on Valaris. Does she send everyone on a chase!

(Infinity is naked in the books but AI wouldn't deliver that for me, not even tastefully 🤪 )

Saturday, February 11, 2023

Chapter 10: The Infinty Mantle

I've decided to post chapters 10 for those of my books that are long enough to do so without revealing too much of the story. A chapter 10, after all, in a book that has only 12 will give far too much away! This means, for the most part, we're talking the Lore books. So, let's kick off with Infinity Mantle, book 1 (Lore of Arcana). For your understanding, know that I'm still setting the scene for a loooong series, and therefore the backstory bits :)


 

10

  

There is an obstacle in the mind known as denial. It is able to prevent knowledge entering, but it can also force the mind to move sideways onto a divergent path.

Beware the divergent path.

~ The Ancient Oracles

  

The Dome

TARANIS DREW BREATH as Saska resumed her seat and released it explosively. He moved back to the dais. “Saska mentioned the complete picture and I have to admit here I do not have it. However, there are factors that may aid us, or aid you in helping me see the whole, which we will now discuss.” He paused to look around, noting intent faces. They would not like what he had to say next. “I have dubbed it Universe … apt, I think, if unimaginative. I chose to shy away from calling it Chaos, that being akin to tempting our fates. Whatever we call it, the stakes remain high. A game is about stakes and prize, which we are now aware of, but a game is also about rules and players. On the one side we have Infinity, her tricks and the Arcana, and on our side there will be five …” He winced as he said it, and they did not disappoint.

“This concerns all of us!”

“Why only five?”

“The witch!”

“Unfair!”

“Which five?”

The latter was the crux. Taranis raised his hands, palms outward. “Settle … please! None of this excludes any of you - think on it! While five shuffle upon a board, the rest have the all-important task of searching for scraps of knowledge, old legends, fact and fiction for information regarding our main enemy the Arcana. Find the factor that will close the Rift! The five who ‘play’ will buy the rest time to achieve that goal! Do I make myself clear? How do we do anything if we are all under Infinity’s watchful gaze as we toss marbles in the sand?” He dropped his hands.

Declan muttered, “Methinks the dara-witch will rue that little oversight before long.”

Osmandi, another Siric, snickered. “We know she isn’t the brightest.”

Taranis said, “We must thank our lucky stars she demands only five, for I need each one of you out there.”

Centuar heads nodded, as did feathered crowns. Belun, the Centuar leader, enquired, Which five, my lord? Like to the birds, the Centuar communicated via mindspeak.

“Allow me to elaborate,” Taranis replied. “According to Infinity there will be fourteen players, of which five are Guardians. One each from the Sagorin, the Siric and the Sylmer. One also, Belun, from your crowd. And myself. I am the one she really wants. Now …” and Taranis straightened behind the console of lights to emphasize his authority, “… the four who will be at my side are Glint for the Sagorin, Llettynn for the Siric, and Saska for the Sylmer. You three chose yourselves by being most vocal, but if you prefer to send another?”

“Not likely,” Glint muttered, drawing smiles.

“The Siric accept your choice,” Llettynn murmured.

“Oh? And what if I want to go?” Declan burst out, having been vocal himself. “How can we afford to send all our leaders into this contradiction?”

Taranis raised an eyebrow at Llettynn. “He has a point.”

Llettynn gazed stoically at him before turning to rake Declan with stern eyes. “You will obey your leader, Siric.” Declan subsided back onto his seat. “Taranis, the real point is that I prefer being on the ground with you for this.”

“And I am glad to have you.”

“Good, then it is settled.” Llettynn gazed up at his Siric once more and received nods of agreement.

“Saska,” Taranis said, “it would have to be you; none of us here could separate your three companions.” He sent a nod to the three Sylmer, with a conciliatory smile to remove sting from his remark.

Saska nodded.

Who for the Centuar? Belun sent deliberately. All heard him clearly.

“You, my friend, but that is why you make yourself heard, hmm?”

Laughter all around as Belun inclined his head in confirmation. He definitely preferred being the one taking the risks, yes.

Why are the Eagles and Falcons excluded? Funl, Eagle leader, demanded. Kras, his opposite among the Falcons, twitched his wings to show support for the question.

“She is afraid of you. Your agility is of renown and your two races did great damage during the Drasso war. Beaks and talons are sharp - they hurt. She is an apparition to the rest of us, but feels your manner of attack. And she cannot catch or hold you.”

Taranis grinned, recalling an incident where Infinity gibbered with rage, hands flailing as she tried to keep the birds from her. One of the good days.

“I would prefer you at my side for these very reasons and more, no doubt why you were overlooked. You do have a greater task, for you can go swiftly where most of us cannot.”

The birds settled again, clearly satisfied with Taranis’ diplomacy.

“The game, my lord?” Saska prompted.

It was time, yes.

“She uses the control number against us,” Llettynn interjected.

“Fourteen, indeed,” Taranis nodded. “Clever. She believes we are bound by the number to see this through to the end, and she is right, for fourteen is holy ground, but what strength lies in that magical number! She gifts us power from the beginning, does she not?”

 “A sweet little point there,” Glint said. “Who are the other players?”

“Valarians.” Taranis gave a wry grin.

Valaris is the field of play again, Belun sent. Haven’t they been through enough?

“That, buddy, is likely the whole point,” Gren muttered.

Taranis gave a mighty sigh himself. “Revenge for Drasso, and bugger the innocents. It’s serious countering we undertake; let us not forget, for revenge could well dump us into Chaos.”

“Valarians don’t trust us,” Saska said.

“We cannot help that now.”

“Are the nine sorcerers?” Saska asked.

“On Valaris?” Glint blurted. “I doubt it.”

“Then it will be difficult,” Saska murmured, “Especially if we must work with them.”

“Which is the case,” Taranis said. “But I have no clue who the nine are.”

“Not much of a game,” Osmandi said.

“To Infinity it will be high jinks,” Gren said.

“We hope the Arcana don’t invade anyway,” Declan added.

Taranis frowned. “As we hope Infinity isn’t traitorous with the rules, we hope we have answers even if we win and we hope she does not end it before we are done. We have no alternative. We are to gather at the Well of Crystal Sound when Valaris’ moon shines new or the game is forfeit.”

 

The Centuar

THE CENTUAR WERE creatures of myth.

In all cultures tales abound of strong, sure-footed, four-legged animals, half-horse, half-man, and some named them as bad luck, while others regarded them as a symbol of good fortune. The Centuar did not have an evolutionary history, for they did not evolve. They were created by one man, a wizard of old with much time on his hands and a great love for the extraordinary. Truly creatures of myth and magic.

The old wizard and his kind had long gone, but his creations continued to thrive. He made them ageless - immortal. He made them strong and intelligent - sentient. And he made them the colours of fantasy - glorious. He also streamlined them. Four limbs were what they needed, not six, and thus they were more horse than man, the latter’s influence evident only in facial features and the glory of their hair. Upon the wizard’s death they were free. The Centuar entered the vast expanses of the universe, there to learn and become more. They became an intrinsic part of the Immortal Guardians. The old wizard created twelve of these glorious creatures. Nine remain and no sorcerer duplicated the awesome wizardry that brought them into being.

Belun assumed leadership back when the twelve commenced their long, arduous and instructive roam of the universe, for he was gifted the ability to commune using mindspeak, and he was the most flamboyant, of gold and silver, a natural choice in first contact with others. He taught the rest to communicate and trained them how to reach out to others, even those with no affinity for mindspeak. They learned sorcery, and discovered their souls. The old wizard made them with all pertinent parts, tangible and intangible. How sad the loss of his magic. How glorious his legacy.

 

The Dome

BELUN STOOD MUSING after Taranis’ last words, a frown creasing his smooth golden forehead.

After the Sylmer, the Centuar were most protective of Lord Taranis, which was why Belun wanted to be on the ground with the team of players. The Centuar revered and respected their leader, but were concerned his youth - relative to the other Immortals - caused him to be more vulnerable.

He said nothing. The dice was rolled to Infinity’s advantage and the game of darkness was about to commence. Privately he thought to call it a game was ludicrous. Goddess, what were they thinking?

He looked around at those gathered. The solemn, intent Siric, with Llettynn ready to go to START, having a need to prove he was greater than his fear of the Arcana. The quiet Sylmer, with Saska watching Taranis, clearly more concerned for his welfare than her own. Kras and Funl conferred, staring in silent communication at each other, wings vibrating, talons clenching in serious body language. The huge, soft-hearted Sagorin, Glint whispering instructions to his second Gren. His Centuar, he noted, were unhappy that they could not back him when he left for Valaris. He would have a word with them soon. Taranis. Determined. Nothing would stop him. Short of death, and he would willingly surrender his immortality to prevent Infinity and the Arcana bringing in the fogs of chaos. As would they all.

Belun nodded. We are few, but beware us! We do not surrender. We are the Guardians and this is OUR universe! Wondering how wishful he was, he met Taranis’ grey eyes. There is more to this business than we realize. I feel it in my bones. This is no game. Infinity, curse her, is a bit player.

Taranis nodded although Belun had not communicated his thought. Belun blinked, and for a brief instant thought he saw another standing at the Dome’s helm. A fair man. Cold eyes, stormy grey.

He went cold, and prayed it did not signify utter change in their fortunes.

  

A MILLION SALS from land, busy space and anything remotely solid or travelled, the Dome hovered, an object of surpassing beauty seldom viewed by eyes other than the Guardians. Within, the players prepared for the challenge ahead, no one saying much.

Taranis stood bowed over the console of lights, his left hand resting on the symbol for Knowledge. Into it he imparted what he learned of the Rift, the Arcana and the game. He further revealed to it his place of birth and his current home in the event he was unable to return. Finally he left a message for Saska, telling her he loved her, and instructed the console to pass it on when it was informed of his demise. The symbol warmed and he sighed inaudibly and removed his hand.

Nearby, Llettynn watched him with impenetrable eyes before unobtrusively shifting his head in a different direction.



Friday, October 28, 2022

Chapter 1: The Infinity Mantle

Kicking off the chapters 1 for the Lore books, here's Lore of Arcana's Infinity Mantle:


There is a darkness coming …


Rayne of the Mantle, to confirm Infinity’s presence on Valaris, knowing the witch will seek her revenge for the death of her son, travels to Farinwood to find Aven. The old magician will know. There he discovers changeling children, a secret Society of Sorcerers, the mysterious waif Averroes, as well as the Maghdim Medaillon, a dangerous coin that creates a thread of light between two realms.

In another universe, the Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia and its people. He desires to avenge an ancient terror and has been patient too long. Separating the two realms is a vast Chaos barrier, a roiling darkness both Infinity and Margus will deploy as a weapon of ultimate manipulation.

Two worlds will soon burn.

Taranis of the Dome Guardians, summoned to witness what will happen to Valaris should Ardosia fall, is forced to endure the terrible blockade. In the aftermath, the Guardians gather to defend against the influx of this new evil, as is their sworn duty to the universe.

Rayne, meanwhile, dreams of a little girl from another land desperate for help, while on Ardosia a toddler rouses from a nightmare, screaming, “It will all burn, daddy!”

Another awakens; a legendary figure from the forgotten past, creator of the Maghdim Medaillon, the true ruler of both Valaris and Ardosia. His time is now.

There is a darkness coming.


Chapter 1

  

“This is creepy, boy; it’s about to tumble into the whirly-swirl.”

~ Tattle’s Blunt Adventures

 

 

Valaris

 

RAYNE RESTED ON the final descent from the high pass, sitting on a boulder sipping tepid water. Exhausted after four days hard travel and battered from losing traction on a scree slope earlier, he wished for the oblivion of sleep.

Farinwood, journey’s end, was now close, nestled in a valley where the soil was fertile and moist all year. Gazing down upon the old stone town facing the Corridor Mountains behind him, he hoped for a decent bed and time to sleep in it.

Dense vapour shrouded the lower hills and enveloped the valleys beyond in murky shadows and was the reason he had embarked on his rough journey. Rumours of darak sorcery and sightings of the dara-witch Infinity had the Mantle in turmoil; before him lay the proof. At this point in summer’s mastery, mist was a mere wish and yet it now veiled Farinwood.

Forcing his aching body to move, Rayne followed a track only goats knew of to enter the town and, as he stepped off the splintered bridge spanning the canal, the weight of rampant sorcery pressed down upon him, settling as a weight upon his shoulders. The channel was ridden with algae, he noticed; not a comforting sight, for this was Farinwood’s drinking water.

The town itself was gloomy with vapour trailing tendrils like spooky fingers from a netherworld. The quaint, old buildings were shuttered, blind; the cobbled streets slick with misshapen moss in cracks.

Shivering, he hastened onwards. Nightfall approached and he had to find Aven before darkness claimed these streets.

The first evidence of Infinity’s malevolence upon people also was revealed in a cluster of surly men bearing knives and cudgels, even a rusty saw. Rayne halted when he saw them, realising Infinity no longer limited her coercion to nature.

The men looked around him, unseeing after initial scrutiny. Something else was on their minds and they were petrified. When one murmured to another about night closing in and now was not the time to become distracted, Rayne understood the coming darkness held the real terror Infinity had unleashed here.

Aven could wait until morning. Sleep was probably a dream at this point, but he needed to find a place to spend the interim hours. When he enquired after the nearest inn, a man pointed him onward willingly, but eyes darted. Another stared intently at him as if to say something, until his companion dug an elbow into his ribs.

He left the men behind, wondering what that one needed to share. Aven would know what happened in Farinwood.

In a broader street he discovered another gathering, more armed men huddled together. What were they guarding against?

There were no women and no children in sight anywhere. It was a bad sign; it meant women and children were confined for protection’s sake. Or something far more sinister could be in play. Inhaling a breath, Rayne hoped the women and children were merely behind locked doors to keep them safe.

He caught snatches of mutterings as he passed.

“… not normal this fog …”

“… Farinwood’s a portal to the netherworld …”

“… darkness in their hearts …”

“… Feon saw the dara-witch …”

“… Infinity on Hogshill …”

“… our poor children …”

“… An ancient curse I tell …”

“… same war of three thousand years ago …”

The words were repetitions of fact and rumour spoken almost as mantra. He sensed their need for reassurance and could not offer even a word in comfort.

When Rayne did notice a knot of children around a further corner, he was relieved to think maybe he had misjudged the situation in Farinwood.

If children were on the streets, the manipulation was still reparable. While the presence of fear was real, it had not yet killed. The young would not be allowed out if death stalked the streets. The Mantle could reverse the darak mist and dampen the manifestation of terror, thereby restoring Farinwood to the townspeople. It required concerted effort but was achievable. Aven would know where to commence the process.

Rayne paused to study the gathering of children, searching for the signs of dread evident in their elders, and was similarly scrutinised.

Across the intersection they watched each other.

Rayne began then to understand the men and their homemade weapons, their words and depression, their terrible wariness and the withdrawal from outsiders. He understood what Infinity had achieved in Farinwood.

Here it was about the children. Elsewhere on Valaris there were unexplained deaths and events, but here it was definitely about the children.

One lad curled his hands into claws and bared his teeth. He rose onto his toes as if to launch an attack. Rayne smelled the presence of aggression, the utter lack of conscience.

Appalling knowledge in deadened eyes told him the boy was not afraid to attack and kill like a rabid dog; as with infected creatures, it was thus wise to retreat.

The Mantle could not reverse this. He could do little to help them. He could do nothing. The men with their makeshift weapons guarded the streets against their own children, by Taranis.

Rayne hastily negotiated another corner, the back of his neck prickling, and ahead saw a sign that proclaimed the Foaming Ale Inn.

He felt the need to surrender the streets; never had lodgings appeared at a more opportune time.

 

 

A VESTIBULE DISPLAYED a pewter hat and coat stand and, beside it, a mirror in a chipped gilt frame. The floor was rough slate, the walls of stone. As a welcome chamber, it was not particularly inviting. The stand was empty; he was either early, the only patron, or fear kept others away. The tension on the streets spoke of the latter.

He glanced in the mirror to see clammy skin. Fair hair hung in long, damp strings, grey eyes were bloodshot, and his face was colourless, adorned with scratches from the scree slide earlier.

Rayne leaned against the contraption, closing his eyes. His heartbeat was uneven - the presence of fear. He could only imagine how much worse it was for the fathers out there and for the mothers trapped inside their homes with their thoughts.

He drew breath and headed for the common room.

The inn door slammed inward. A big man with flaming red hair and beard barged in, glanced over his shoulder, and shoved the door shut as he looked Rayne over. Shoulders the size of an ox surged closer.

Rayne’s eyes narrowed. This was not a local.

“Rayne of the Mantle?” the man boomed. “Name’s McSee. My lord, you have nothing to fear from me. You are Rayne of the Mantle?” He thrust his hand out.

Too flabbergasted to do much else, Rayne took the proffered hand. Long after he would wonder if he said no to the query would McSee have turned away not to be seen again, or were their fates already decided before that first handshake?

“I have been on your tail a few days. I just missed you in Galilan. You move fast - thirsty work. Let’s see if this dump lives up to its name!” McSee launched into the common room. “Two ales, barkeep!”

He rolled like a runaway boulder across the empty room to a table at the hearth where a fire blazed warmth and comfort.

Bemused, Rayne followed and chose a chair, nodding greeting, while McSee watched the small, rotund man busy behind the counter.

The little man winked. He had a friendly face and as he poured he asked, “Need rooms? No problem. We’re empty presently, the unseasonable climate putting the fear of who-knows-what into superstitious folk. Granted, I’ve never known weather like this, not in summer.”

He came over with two foaming mugs.

There were changeling children on the streets, and the man called it superstition. Rayne frowned into his mug as he lifted it to swirl the dust of travel away.

McSee handed over the required coin. “Yes, rooms and hot water. I could sorely use a scrubbing.”

The little man grimaced. “It’s all I can do to keep this fire going, my staff left me in the lurch - I told them it’s fairy tales and legends, but no one listens. We’re in for a poorly spell, you know, nature telling us who’s in charge. Mist from a netherworld, ha! Superstitious nonsense. Name’s Julian, by the way.”

He gazed pointedly at McSee, and glanced at Rayne, dark eyes inquisitive, and one could not blame him; he was in the business of people, and visitors were scarce.

McSee made the introductions. “McSee,” he said, thrusting his hand out again. Rayne winced, having recently shaken it. “From Gasmoor. And this here,” McSee continued, “is Rayne of …” Rayne faintly shook his head. “… ah, Rayne of Galilan.”

Julian enfolded Rayne’s hand in a firm grip. “He’s rather quiet, your friend Rayne.”

“Tired, Julian, more tired than I have been in a long while,” Rayne answered.

“Apologies, sirs! Hot water … yes, and something to eat … excuse me …” Managing to curb his curiosity, Julian left.

“Did you see them? The young ones?” McSee murmured, pointing a finger to the outside world. “Is he blind?” He gestured next after the round man. “Scared the crap out of me, I tell you.”

“He is afraid. Denial is a form of defence.” Rayne settled back and took a pull of the ale. The brew definitely lived up to the name above the door. He glanced at the big man. “McSee. From Gasmoor.” Gasmoor was the second largest centre on Valaris, a university city two days ride from Galilan, capital city. “That is a start. McSee, you seem to know a little more about me than I know of you.”

McSee did not drop his gaze. “I mean you no harm, my lord.”

“That remains to be seen. At this point answer my question.”

McSee set his mug down and settled his big arms on the polished wood, twisting his fingers together. “I was chosen to find you, for we have noticed the same distressing signs the Mantle has …”

“’We’?”

“A society, my lord …”

“Do not call me that, for Aaru’s sake; I don’t want unnecessary attention. Rayne will do fine.”

“Of course, I’m sorry, my … Rayne.” McSee scratched at his head.

“A society,” Rayne prompted.

Brown eyes were sombre, expecting trouble. “A society of folk who think there is great danger a-foot. We also believe what we see is a fraction of what is coming. Allow me to offer my help. If nothing else, I find my size in odd situations is an advantage.”

There was a trace of diffidence in McSee’s voice, but as his claim could not be named as lie, he did not back down from it.

“You are not answering my question, friend. How is it you know of me? Perhaps twenty outsiders know of the existence of the Mantle.”

“The Society knows as well,” McSee murmured, lowering his voice on hearing Julian’s scuffles in an adjoining chamber. The way he accented Society revealed it as more than a generic term. “We know the Mantle is an organization studying signs and portents. You are the protectors, right?”

In a manner of speaking, Rayne thought, but did not answer. “And what exactly does this Society of yours do?”

For the first time the big man was uncomfortable. “They said this will be the hardest part, and now I see why.” He lapsed into silence.

Rayne took a deep breath and released it on a long sigh. “Something like the Mantle?”

McSee nodded. “Our goals are similar, but we are more than mere academics …”

And so is the Mantle. “I get that,” Rayne said.

Something in Rayne’s tone alerted the big man, for he spoke swiftly then. “I’m instructed to tell the truth, so here it is; the Society is a select group of … of sorcerers … no, wait,” McSee interjected as Rayne straightened in his chair, “It’s not what you think! We don’t do darak magic, I swear; we don’t practice magic at all, only theory.”

Rayne lifted a disbelieving eyebrow and thought that meant they were only academics.

“It’s true,” McSee continued. “We train generation to generation in an attempt to keep the old knowledge alive. Long ago, someone understood we would need the theoretical arts. Folk forgot about the Society as time passed, especially after the Drasso catastrophe, but we were there then and saw what real danger is. We weren’t formal like now, maybe not so hidden, and probably not quite as unpractised as today, but that was then and I don’t know much about the past and only about the future we seek to protect. The way matters add up, we need countering that can reach beyond traditional weapons. We’re not a danger to the Mantle or Valaris, quite the contrary, and if you need to keep me nearby to prove that, then so be it; I’ll earn your trust soon enough.”

McSee leaned in. “You are of the Mantle, my lord …” and he used Rayne’s title deliberately, “… so you must know Valaris can’t hope to survive the coming darkness without trained sorcerers. Who will help us if we do not help ourselves? I can sniff danger and fight it too. I would be honoured to stand at your side.”

Rayne was a power in an underworld of influential men and McSee clearly knew that. Did the man aim to aid him with the different power of the Society? What, exactly, could McSee do? Moreover, how much did he know of the Mantle?

In the ensuing silence, they heard Julian throwing water. The innkeeper would return soon.

When Rayne finally spoke, his voice remained low. The men with weapons outside needed just a spark, a whiff of a whisper of a sorcerer inside, and all Julian had to do was shout.

“You are telling me there is a group the Mantle doesn’t know of and you say this group has been in existence a long time. There are trained sorcerers running amok on this world. By Taranis, man, how do you expect me to react?”

McSee put up a hand. “Three thousand years ago Valaris was the battlefield for Infinity and Drasso and their darak fallen, and the Deities descended to aid us in that war. Today we don’t know how much is fact or fairy-tale, but we do know there was a war and our world was almost destroyed. A handful survived, the north was forever annihilated, and it took Valaris a thousand years to recover. We still have the poison of the north, which the Great Dividing Forest separates us from. And now someone like Drasso could be happening again.”

Rayne gave a wry smile. The big man was on target. Infinity had returned to exact revenge for the death of her son Drasso. He blinked; no wonder she manipulated the children. It was a mother’s vengeance.

“Will the Deities come to our aid? Dare we wait for that to happen? Do we allow it to get so bad it takes another thousand years to recover?” McSee leaned forward. “Better if we join forces …” He broke off as Julian re-entered the common room.

“Good news, gentlemen. Two tubs in the steam room out back. Fresh towels inside the door.” Julian’s bright eyes darted from one to the other, sensing enmity.

Rayne pushed his chair back. “We will resume this later, McSee. Lead on, Julian.”

McSee followed.

His hands shook.

 

 

A SCREECH TORE through the darkness. Rayne surged up in his bed as the reverberations shivered over his skin. The echoes of his dream - a fair girl crying out her name, “Mitrill, my name is Mitrill” - caused momentary confusion, and then he knew where and when he was.

It was night in Farinwood. This was a bed in an inn. The present. He had actually fallen asleep.

Here it was about a child on the hunt.

Then, like crystal shattering in the ensuing silence, a woman sobbed as if her heart had been ripped from her body.

Aaru, how could the men on the streets be expected to stop this? One was father to that screeching child. One was husband to the woman trapped in hopeless grief.

Anger was then heat and resolve. Rayne left his bed, snatched his cloak up for warmth and doused the smoking lamp on the table under the window.

A moment later he snapped his fingers for the tiny flame that danced upon his palm.

This was a sorcerer’s trick and, on a world that abhorred magic, it meant also a noose slung over a branch if someone saw him with it. He needed to be ever careful; vigilantism thrived on Valaris and continually prowled for magic-users, a mind-set that would lead eventually to confrontation.

He cupped his free hand around the flame.

Enfolding magic, even this insignificant nuance, gifted him the ability to witness events beyond his immediate surroundings.

He employed the flame to see what the darkness hid.

Leaves skittered across cobbles, driven by gusts of contrary wind. A storm was on the way. The leaves lifted and swirled and smacked into the calves of two boys, slim shadows peering through a tall iron gate at a man holding aloft a blacksmith’s hammer. There was a sense of hunger emanating from the boys and terrible despair had etched into the man’s face.

Would the gate keep them apart?

Rayne’s breathing shallowed when those shadows swiftly clambered over and padded closer.

The man swung the hammer, but it was evident he was loath to use it even for defence. How did a man sleep again after hurting children? Then they were upon him and Rayne’s breathing stopped. The mallet thudded down; leaves scurried and rustled as if prodded and young fingers and mouths tore into cloth and flesh.

A horrifying gurgle echoed. Insane giggles. Rayne lost his hold on the flame as shock numbed his ability to function.

Sweat trickled in icy rivulets over his face.

Hands on knees he fought for equilibrium and feverishly hoped Aven would know how to counter this nightmare.

He prayed the old man was still alive in this netherworld town.