These are the ones I like most (well, now - it may change as tastes change!).
This ignores my Special Editions … I like all of those 😇
All links listed in their dedicated pages :)
These are the ones I like most (well, now - it may change as tastes change!).
This ignores my Special Editions … I like all of those 😇
All links listed in their dedicated pages :)
The dude in the mirror is trying to kill her!
Ivy moves into an overgrown cottage in the back of beyond two
days before Christmas. She soon discovers that the old place keeps old secrets.
The mirror above her mantlepiece is not what it seems. Ash and oil footsteps
appear from nowhere, as does writing on a wall.
Is her refuge haunted? Ha, well, she’ll decorate the bejeezus
out of it, overwhelm whatever it is with pretty baubles and blinking lights. Not
everyone loves Christmas as much as she does, after all.
A good plan indeed … until Gabriel introduces himself.
Old houses certainly do keep old secrets.
The town of Flarant is abandoned to its
fate, year after year.
Year after year the people of Flarant lose
their children to the ghosts and ghouls on All Hallows Eve. They cannot flee.
They are beyond all hope.
And then a stranger enters the town in the
days leading up to the event. This year, there is difference in the air. This
year, the children are not alone.
At the end of the Lore Series, Torrullin
Valla and Elianas Danae vanish into the mists with their homeworld Avaelyn, but
the story doesn’t end there. What happens to Tristan Skyler Valla, for example,
about to embark on a Timekeeper journey with Alusin Algheri? Where is Karydor
Danae, the reincarnate father Torrullin has yet to meet?
In EURUE: The Forgotten World, a
century later, we find out about Tristan and Alusin’s future as they pit their
talents against a man half-dead, half-alive lying in a hidden casket somewhere
on Eurue. Gabryl embarks on a campaign to rouse the realms to Eurue’s forgotten
status, using the strange spinning orbs known as daetal to further his
ambitions.
In FAROCHIN: The Terraformed World,
we meet Karydor as he wakes up to memory loss on Farochin ages before Torrullin
has ever stepped forward as the power he will become. Karydor and Echayn Valla,
his brother-in-law, soon find themselves racing to save Farochin from Felix of
the Murs, who seeks to undo the terraform in order to become a god. Karydor
seeks to atone before he meets his son.
In LYKANDIR: The Measured World, two
kings look up to see a world on approach. King Androdin in the south and King
Drakan in the north understand that it will lead to chaos, utter change. As
clansmen, watchmakers and wer-men scramble for solutions, the kings find
themselves face to face with the men from that world, led by Torrullin Valla
and Elianas Danae. It seems Lykandir and Avaelyn seek to occupy the same space
in the realm Avaelyn vanished into.
In AVAELYN: The Enshrouded World,
the timelines align once more. A thousand years have passed, and Avaelyn
returns to her designated place. However, many wish to keep Torrullin and
Elianas at bay, and thus is their world wrapped in a shroud that blinds all to
their presence. Meanwhile, the children of Reaume suffer to keep it that way,
and that is simply unacceptable.
In AVIOR: The Mythical World, the
true enemy is revealed, an Ancient Valla who seems hellbent on creating a seat
of tyrannical power. To the world Avior, which most regard as a myth, all
forces are summoned. The entire Valla family strides into battle, for
only the Vallas can stop this Valla. What they discover below the surface is
heart-breaking.
From the realms of time to the reality of lost
souls, through hope and cruelty, we reconnect with familiar characters, and
meet a host of new ones. An old sword with an agenda reappears, while a new
talisman is forged from desperation … and so much more. An epic adventure,
indeed!
Just published!
Harry lei 'n eensame bestaan, bedien kroeg
omdat dit hom in staat stel om met mense te kommunikeer sonder om betrokke te
raak. Sy lewe is immers nie 'n normale een nie.
Motionless seas. A two-faces clock. Lykan sees all.
Lykan sees all.
Grief-stricken over losing his wife in
childbirth, Karydor commands that his son be drowned. Carers choose to hide the
new-born instead. The child, when his father realises his terrible mistake,
vanishes without a trace.
A world is not effortlessly rescued.
Step over the threshold at your peril!
The real truth about the Valleur through
the ages is uncovered when exploiters delve the green hills of Echolone for
gold. After an ancient door is discovered in the bowels of the earth, it serves
to unmask the hidden power Elianas carries within, a power that places him on
the same pedestal Torrullin, as Elixir, already inhabits.
His name is Elianas.
As activity becomes frenetic in the spaces,
the dark man of Torrullin’s visions and dreams stirs and becomes aware of the
newness in the ether. He now seeks release from his long incarceration. He
knows how to find the missing seer; more than that, he is the catalyst to
releasing long-suppressed memory.
A city of stone is created to obscure an abyss able to swallow worlds, and is discovered in a place forbidden to all. An ancient map leads them there and it changes the future. Lore of Reaume exposes ancient kingdoms and shadowy spheres of influence.
While objects of power come forth to manipulate and threaten, among them the Dragon Taliesman, the mighty Valleur Throne, the swords called Lumin, Catharsis and Nemesis, the true connection is the Maghdim Medaillon, a magical device thought forever lost. Realms entwine when slim fingers one day finds the golden coin hidden in a sterile desert.
One man strides through all Lore. Torrullin is the Pathfinder, Keeper of the Dragon, the ultimate architect and elixir of life. He is a walker through realms, a wanderer through time and harbinger of change. He is Lifegiver and Destroyer. Beware the Pathfinder … and know he is not alone. Torrullin prepares for the ultimate future.
The stones of a dreamer are a soul labyrinth.
As the Warlock Tymall steps up his
murderous campaign against the Vallas, Torrullin vanishes into a realm created
by dreams and need. Paramount is his search for the means to end his son’s
reign of terror, and the answer no longer lies in reality. He will suffer the
labyrinth of his soul and negotiate the marker stones of his past.
Torrullin must release
his demons. To stand at the edge of the abyss, he must retrieve his innocence. He
will not stand alone. Guiding him into and through another realm is Lowen
Dalrish, the child-woman Torrullin saw as the nemesis of his future.
Another arises, the
Warlock’s secret ally, a creature nursing vengeance since ancient days. After
Margus breaks oath, this creature’s manipulation is set free, and a new army
invades.
The animated spirit,
according to legend, is the potion of forever, and his name is Elixir, embodied
in one strong enough to see, hear, taste, smell and touch everything everywhere
in order to mete out justice. If Torrullin survives the dream realm, does it
mean he is strong enough to accept this duty? His world, his people and his
loved ones require his strength, as he needs it to face the might of what lies
beneath ancient Grinwallin.
After all that went
before, Torrullin will face the power of stones raised when time began,
before he may bow from the arena. Torrullin prepares, after all, to meet the
dark man of his visions.
The time for meeting is
now close.
Destiny
stalks the twins
Margus and Torrullin are the two faces of a
coin. No matter how opposite they are, they remain equal, except Margus has no
qualms in using Torrullin's twin sons against him; an agenda he knows causes
his enemy suffering. To negate their destiny, desperately seeking release from
their symbiosis, Tymall and Tristamil must fight until only one remains
standing.
The Forbidden Zone is behind them; the wars
of attrition return to Valaris. In a golden city waits a temple raised from a
vision, and one night in every year a star shines through the aperture
overhead. This is a connection to the world of Nemisin, the first homeworld. In
this place where stars meet Torrullin must choose life and death for his sons.
The scythe, however, forever silences someone dear to him; is he paying for his
choice in the temple?
As the universe searches for the Light in
all its brilliance, seeking peace, Torrullin begins to see himself as a prince
among demons and therefore decides to change the rules. Death, after all, is
not an end.
Too many lives have been lost.
Too many hearts have been broken.
Sometimes the only way to find peace is to
lose oneself.
An
ancient map points the way …
… as well as a strange prophecy, and anyone who dares
speak of either, dies.
A new enemy enters
the Valla arena, but this one is as old as time and seeks a forbidden place.
The terrible source of Valla power is uncovered. As friends and family are
murdered, Torrullin reveals the truth about the Valla Dragon. He hurtles into
battle when his twin sons are kidnapped, and takes with him into danger a
pilot, a navigator and an innocent girl - they are the Dalrish seeking escape
from Xen III.
Another truth rears
up, the tale of the Nine who fled into the Forbidden Zone with a strange taliesman
in the shape of a dragon. Quilla knows who the fire creatures are; the Q’lin’la
fled them in ancient time. They are the Kallanon, the Glittering Darkness.
“There are dragons
in my future,” Torrullin once tells Quilla, and that future is now.
War erupts on a
world no more than a circle on an ancient map. There Torrullin discovers who
his sons really are, Taranis of the Guardians confronts his inner demons,
Bartholamu of the Siric faces his arch-nemesis, Q’lin’la and Kallanon are
thrown into the same melting pot, an ancient emperor speaks again, the new Lady
of Life is born, the Dalrish have a profound effect on Torrullin, and Vannis
seeks revenge.
The Kallanon Scales
is an epic journey into the realms of time and legend, and forever alters the
future.
Travel from a Land
of Skies isolated in space to civilisations flourishing underground, from a
chaos curtain to sacred sites and more, in this epic Fantasy/Sci-Fi omnibus.
How
do you lift a weapon against someone you once loved?
Valarians
prepare for winter. Many died in summer, more will succumb to the cold. While
waiting for the opportune time to strike, Margus secretly begins a different
kind of campaign: soul snatching. Having lost his army, he now rebuilds it with
the souls of people in despair after the violence of summer’s confrontations.
Torrullin
steps blindly into Vannis’ final prophecy. It brings him a great gift; it also
leads to terrible betrayal. In the aftermath there is a change in the Valla Dragon’s
place of residence, and Saska abandons Torrullin, leaving him in need of
diversion. Belun of the Centuar is suspicious of the strange vanishings and it
drives Torrullin offworld to find a ward against soul snatching, to end Margus’
reign of terror. He enters the forges of flame, and the man who emerges is
reformed of fire to unleash annihilating heat.
Uninvited,
Torrullin enters the Dome of his Guardian father, Taranis, employing a darkened
doorway most Guardians believed inoperative, to become the harbinger of final
days…
The
Dragon Circle completes the forging of Torrullin Valla. The ambivalent Rayne’s
tale began in the shades and shadows of a prejudiced world and moved into flame
and fire, and now a new future unveils …
An ancient seat has
the power to destroy
From the
cesspool of Silas Island into the underworld of Two Town, the battle continues.
As epic storms batter the continent, men, women and children succumb to soltakin
touch and darkling blade.
It is time to reveal the hidden half-race from under
the sands of the Vall Peninsula; Valaris needs soldiers as much as she needs
hope. It is time also to face Margus in his lair and throw down the gauntlet.
Arrayed against his might is the small team of
defenders, among them Taranis of the Guardians, Vannis of the Valleur, and
Torrullin, a man with a dual nature, who as often fights the darkness rising
within as he fights to protect his world. Visions plague Torrullin; he struggles
to find himself when fate appears omnipotent, and love ever beyond his reach.
The extinct Gosa volcano erupts as sacred sites
implode, creating earthquakes and tidal waves. A monster surge races to the
site of an epic confrontation before an ancient and powerful golden seat.
The Valleur Throne is about to assume ultimate status.
Will it save or conquer their world?
Kin is Everything
We return to the
Land of Skies. One battle is already behind the team, the disastrous events
upon Ardosia; time now to concentrate on the stability of Valaris, or the same
fate awaits her.
Hidden from humankind are fourteen sacred Valleur
sites, built upon nodes of power. Vannis Valla advocates unveiling them to
restore balance to the earth, which will aid in the fight against Margus. The
Darak Or has other ideas, and unleashes his soltakin …
In the north, Averroes discovers her true past and she
and Kylan run the Maze gauntlet. Kisha, Mordan, Cristi and Samson prepare the
clans of old for eternal night. In the south, Vannis, Rayne and Saska, along
with the charismatic little Falcon, Phet, move from site to site. Taranis and
the Guardians delve arcane ritual in the Dome to find the answers to the ending
of soltakin, while expecting Infinity to bring her Darkling Horde into the mix.
Meanwhile McSee, unmasked as traitor, meets the crazy Lanto and they hatch a
bold plan, involving a pirate and ancient loot.
Rayne begins the internal battle that will change all.
It began for him on Ardosia when he touched Vannis only to release blue sparks
between them. The ruling house is almost extinct. How, therefore, does a Valla
recognise the blood for the future? By the blue flame of trebac. Kinfire. The
legendary Vannis is kin, but there is more in store for Rayne than the reality
of this profound connection.
The Kinfire Tree has many branches hidden in its
foliage, a condition Rayne suspects, a greater truth he must reveal …