House of Valla

HOUSE OF VALLA

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It will all burn. 

Rayne of the Mantle, to confirm Infinity’s presence on Valaris, travels to Farinwood and finds changeling children, a secret Society of Sorcerers, the Maghdim Medaillon, a dangerous artefact that creates a thread of light between two realms. 

In another universe, the Darak Or Margus watches for the perfect opportunity to annihilate the world Ardosia and its people. 

Separating the two realms is a vast Chaos barrier, a roiling darkness Infinity and Margus will deploy as a weapon of ultimate manipulation. 

Two worlds will burn.

INFINITY

INFINITY Paperback






Blue flame tells the tale. 

We return to the Land of Skies. One battle is already behind the team, the disastrous events upon Ardosia; time now to concentrate on the stability of Valaris, or the same fate awaits her. 

Rayne begins the internal battle that will change all. It began for him on Ardosia when he touched Vannis only to release blue sparks between them. 

The ruling house is almost extinct. How, therefore, does a Valla recognise the blood for the future? 

By the blue flame of trebac. Kinfire. 

The Kinfire Tree has many branches hidden in its foliage, a condition Rayne suspects, a greater truth he must reveal …

 KINFIRE

KINFIRE Paperback




An Ancient Power 

The battle for Valaris continues. 

It is time to face Margus in his lair and throw down the gauntlet. 

Arrayed against his might is Taranis of the Guardians, Vannis of the Valleur, and Torrullin, a man with a dual nature, who as often fights the darkness rising within as he fights to protect his world. 

An extinct volcano erupts, and a monster surge races to the site of an epic confrontation before an ancient and powerful golden seat. 

The Valleur Throne is about to assume ultimate status. 

Will it save or conquer their world?

 THRONE



Flame and Fire 

Valarians prepare for winter. Only the heat of hope sustains them now. 

Margus secretly begins a different kind of campaign. He rebuilds his army with the souls of Valaris. 
Torrullin steps blindly into Vannis’ final prophecy. It brings him a great gift; it also leads to terrible betrayal. 

He enters the forges of flame in search of the means to put an end to Margus’ reign of terror. 
DRAGON completes the forging of Torrullin Valla.





A Forbidden place 

A new enemy enters the Valla arena, but this one is as old as time and seeks a forbidden place. The terrible source of Valla power is uncovered. As friends and family are murdered, Torrullin reveals the truth about the Valla Dragon. 

Another truth rears up, the tale of the Nine who fled into the Forbidden Zone with a strange taliesman in the shape of a dragon. 

Dragons are the Glittering Darkness, and soon all will know them. 

War erupts on a world no more than a circle on an ancient map, an epic journey into the realms of time and legend and forever alters the future.




Temple of Stars 

The Forbidden Zone is behind them; the wars of attrition return to Valaris. 

In a golden city waits a temple raised from a vision, and one night in every year a star shines through the aperture overhead. This is a connection to the world of Nemisin, the first homeworld. 

In this place where stars meet Torrullin must choose life and death for his sons. 

The scythe, however, forever silences someone dear to him; is he paying for his choice in the temple? 

As the universe searches for the Light in all its brilliance, seeking peace, Torrullin begins to see himself as a prince among demons and therefore decides to change the rules. 

TEMPLE



The Sleeper is Awake 

Two thousand years have passed since the epic explosion in what is now called the Black Valley. Torrullin is in the invisible realms and the Darak Or is with him, and the universe enjoys a time of unprecedented peace. 

A new threat rises on the cursed horizon. 

It is time for the Sleeper to awaken. 

The old players gather for a renewal of the fateful games. This time the duel between a father and son will wound many, including Valla kin. 

Their contest will reverberate through the spaces.



A soul labyrinth 

Warlock Tymall steps up his murderous campaign against the Vallas. 

Torrullin vanishes into a realm created by dreams and need. He searches for the means to end his son’s reign of terror. He will face the power of stones raised when time began, the labyrinth of his soul. 

Another arises, the Warlock’s secret ally, a creature nursing vengeance since ancient days, and a new army invades.
 
If Torrullin survives the dream realm, does it mean he is strong enough? 

Torrullin prepares, after all, to meet the dark man of his visions.

The time for meeting is now close.




His name is Elianas. 

Torrullin’s sanctuary is invaded by a desperate call through the spaces. Someone has stolen the Xenian seer Lowen Dalrish. 

Three Valla heirs await the rising of the Valleur Throne; only one will be chosen as Vallorin. When a prophecy is uncovered about Three Kingdoms and rumours of an army secretly building to prevent it, Torrullin realises the heirs are in danger. 

The dark man of Torrullin’s visions and dreams stirs and becomes aware of the newness in the ether. He now seeks release from his long incarceration. 

It is time for Torrullin’s Nemesis to stand forth.

His name is Elianas.

NEMESIS



A perilous threshold 

The truth about the Valleur through the ages is uncovered when exploiters delve the green hills of Echolone for gold. After an ancient door is discovered in the bowels of the earth, it serves to unmask the hidden power Elianas carries within. 

In a time when all seers’ visions and dreams cease, revelations are given to those who have never experienced them at the site of this mysterious door. It requires solving, but the answers will change the future, in reality and realms 

It will also bring on the shadows.

SHADOWS



In nowhere, everything is possible. 

Tianoman is kidnapped by an enemy believed dead and taken to the place where a silver cathron knocker lurks in the darkness of a polished surface, where also a crucible swirls in vapour, creating within an entity that cannot be permitted life. 

In Nowhere, everything that moves in hearts, minds and souls will become the answers Torrullin requires to again known himself. 

It will also unmask the Danae.

NOWHERE




A new Timekeeper steps forth. 

Wearing a familiar face, an aspirant Timekeeper seeks to destroy all who stand in his path, including Torrullin Valla and Elianas Danae. With the master clock under his aegis, he will control Time and all who move within its confines. 

The scramble commences to find the Master Mechanism first. From planets abandoned to worlds renewed, from ancient spaces to sterile realms, the chase is on. 

Weaving through all the chaos is the mighty Valla family, fractured and almost beyond repair. It is time to stand together or fall forever. It is time to be noble, even when such nobility requires sacrifice.

TIME





Both alive and dead. 

Gabryl, a man both alive and dead, his body reposing in a sarcophagus, his spirit roaming as a shifting being, bellows a call to arms. Eurue, as world and civilisation, after ages of isolation, will now step into the ultimate arena. 

Meanwhile, as the spaces become frantic, a woman in a turret somewhere, elsewhere, plans her revenge. The schism between what went before, and the reality of the present presents to her the power to control the fate of all. 

Who will stop her? 

Tristan and Alusin of the Kaval hasten to answer the summons. 

Who is the true enemy?



For love of a boy. 

Grief-stricken over losing his wife in childbirth, Karydor commands that his son be drowned. The child vanishes without a trace. 

Ages later, suffering cycles of rebirth, Karydor discovers the identity of the man his son becomes and, in need of atonement, sets out to ease his path through life, hoping for a future when he will be able to look him in the eye without guilt. 

On Farochin, a world where the terraform is about to fail, Karydor, Kristyn, Echayn and Fletcher team up, hoping to save the world from the influences of FARA, the godhood responsible for the failure. 

A god, however, is not easily undermined.

A world is not effortlessly rescued. 

A father will step into that arena, though, because of the love he bears his son.

GODHOOD



A two-faces clock. 

The Dark Ages reigns on a world separated from Time, where men prefer war and women are lesser. Writing is outlawed and city gates close against the night. 

King Androdin sends his son Cadmus north to meet with his northern rival, Drakan of Caladin, and with him is Aris Delmann, leader of the army. Their journey takes an unexpected turn when they discover not only an enclave of women, but also powerful men from another world, among them Torrullin Valla and Elianas Danae. 

Meanwhile, in the south, traitors have summoned an army from a distant land, and soon the first city falls to their might. 

When the mages begin their own game of manipulation, using the two-faces clock, Lykandir becomes explosive. It needs but a spark and all hope will be lost.

CLOCKS



We fight for our children. 

Avaelyn is enshrouded.

By magic.

By time.

By manipulation.

 

Avior is veiled.

By myth.

By destruction.

By inverted sacred sites.

 

How to rip aside the shrouds? 

When the shivers of premonition tell that the young are taken to keep Avaelyn enshrouded, the Vallas take the fight to the monsters responsible for such horror. All fight to save them from the monsters flourishing beneath the shrouds. From dragons to darklings, the field is strewn with horror. 

They will not rest until every child is safe.

SHROUDS


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