Showing posts with label Tales of the Valla. Show all posts
Showing posts with label Tales of the Valla. Show all posts

Thursday, January 14, 2010

Space Lattice

A space lattice, in the three dimensions, is any of 14 possible geometric arrangements of points, at which, at the very least, the components of a crystal may form…this is why crystal propulsion is so clean and so very efficient, to name but one effect.

A space lattice, in the realm of sorcery, is all of 14 possible and impossible arrangements in the geotic fields, and include the laws of necromancy and the location of high magnetic energy points of sacred sites.

A space lattice, in the fourth dimension and those beyond, is the 14 impossible arrangements of will and thought, where the continuum is temporal and spacial simultaneously, at which point space-time unfolds and space-folds are beyond measurable time.

In this lattice lies all possibility, where not even imagination has ever been. This is Reaume, and Ariann…and, yes, lest you forget, Lethe. Watch yourself, friend.

Thursday, October 15, 2009

Darkness


When the forces of Darkness
Outnumber those of the Light
Then goodness will flee.
And life will become as nothing.
Hark, poet, to your actions,
Not your words.
Tanos, Lord of the Guardians, his diary - a note in a margin

Thursday, October 8, 2009

Sleeper

Nothing exists in a vacuum. Goddess help her
Children when the Sleeper returns…for he
Will awake only when we give him reason.
Beware your dark thoughts, my friends, for that
Is enough to reach out through the spaces of
Worlds to find him. He will hear you!

An excerpt from the speech of theHonourable Peacekeeper Le Moss Mar Dalrish on the day the Domes of Xen III came down forever.

Wednesday, September 23, 2009

Guilt

Guilt can be a realm.
Guilt destroys.
Guilt is a monster.
Redeem yourself.

Drinic Parable

Monday, September 21, 2009

Conjuring

Kismet had commenced the process of discovery.

Samuel had to conjure as he had for Lucan, beginning with small items, gradually progressing to larger. Kismet supplied requirements that ruled out the likelihood of chance success. Asking for a stone was to conjure a stone, nothing else.

Samuel brought forth that stone, a pot, a bag of potatoes, a framed mirror, and was then asked to explain from where these objects heralded. He didn’t know. Kismet proceeded to enlighten him. Either objects were summoned from a known location, or they were transported out of the ether, and Samuel, in fact, achieved both. The lifeless objects, always abiotic, the stone, the pot, the mirror, were called from sites on Valaris. He asked Samuel to bring forth an item from his home, something unique to him, and Samuel sent for his diamond cutter, knowing it was engraved with his name, and it came, proving the theory of known, existing sites and objects.

That, apparently, was the easier mode of conjuring. He held the cutter in his hands, bemused. He was a jeweller by trade, and here he was dabbling in magic.

The potatoes, Kismet revealed, a biological object, were summoned from the ether, for nowhere on Valaris presently was such a mundane thing in existence. Potatoes had recently been ferried in by Beacon…by the barrel. He added that it didn’t necessarily follow abiotic was local and biotic from elsewhere; he merely employed the difference to prove the two locations. It was an unconscious force, he explained, unless you were specific in your creation, something the Enchanter had mastered a long time ago.

Samuel then had to banish what he brought forth and did so, asking whether the items returned to their original places. The stone, yes, Kismet agreed, it being part of natural magic, but the rest went to a place for banished things, a kind of realm for unwanted goods.

Samuel balked at that, saying it had to be impossible, and how? He mourned the loss of his cutter, then.

Kismet merely smiled, saying the realm was a treasure trove, if one knew how to access it. The pocket of potatoes, for instance, would never spoil.

Wednesday, September 9, 2009

Divergent Path


There is an obstacle in the mind
Known as denial.
It is able to
Prevent knowledge entering,
But it can also force the mind to
Move sideways onto a
Divergent path.
Beware the divergent path.
The Ancient Oracles

Tuesday, September 8, 2009

Thursday, September 3, 2009

Chapter One First Lines

Gathering of Rain:

Rain was exhausted when he finally reached Farinwood.

House of Valla:

Despite high summer elsewhere, it was bitterly cold in the far north.

Rock of Ancients:

Torrullin walked over the light-bridge.

Winter's Fire:

No sign. No trace.

Glittering Darkness:

Years ago Valaris was the battlefield between Infinity, the dara-witch, and Tanos, Lord of the Immortal Guardians.

Path of Shades:

Vannis discovered the stowaways three weeks into the journey.

Walker of Realms:

Close on six months had passed since the stolen ship left Valaris airspace on a mission to deal with Neolone, the Valleur Dragon, and the Dragon Taliesman.

Sword of the Sleeper:

Buthos stood at the raised white dais ignoring the flashing lights upon it.

Animated Spirit:

Nobody could now claim ignorance.

Elixir's Mirror:

Margus was dead, and ferried to his final resting place beyond the Rift.


Again, pretty enlightening. I find it astounding how we can look at our work and not see where we are going wrong. A writer is definitely too close to what he/she has written. Pulling the first lines out has given me an insight into what needs a fresh beginning.

Sunday, August 30, 2009

Prologue First Lines

Gathering of Rain:

In a time now passed beyond memory, a man whispered over a golden disc as he set it into a vice.

House of Valla:

A frog croaked in the silence of night.

Rock of Ancients:

Dantian was ten years old when he finally understood what his name meant.

Winter's Fire:

The last Valleur on Valaris, of this universe, prepared the fire for the scrying ceremony in the centre of the Vannis’ gem-studded Throne-room.

Glittering Darkness:

‘So why are there no wolves on Valaris, father?’ Tymall asked, grey eyes wide with curiosity.

Path of Shades:

Saska gazed over the dry plateau spread akin to challenge before her.

Walker of Realms:

Fourteen long and wearying weeks passed.

Sword of the Sleeper:

A mother and her little daughter walked along the banks of a placid river giggling together, halting every so often when a bright flower or insect trapped their roving attentions.

Animated Spirit:

The smell of turpentine and paint filled the small space.

Elixir's Mirror:

On the rooftop humans and a Siric danced.



This exercise has been illuminating. I have a greater sense now of what works and what does not. No, I'm not telling you - you tell me!

Thursday, August 20, 2009

Universal Fourteen

Numbers are universal. Mathematics is the order of time.
It is also the creativity in nature, the music in cosmic travel, the rule in science, the language that transcends every barrier and the stuff of daily labour.
It is godly and it is mundane.
Without it life fails. Without it magic is impossible.
Various numbers have various powers, from the imagination of the smallest to the impossibility of the greatest, but in the realms of magic one number reigns supreme.
Fourteen.

Tales of the Valla - the series

1. Gathering of Rain
2. House of Valla
3. Rock of Ancients
4. Winter's Fire
5. Glittering Darkness
6. Path of Shades
7. Walker of Realms
8. Sword of the Sleeper
9. Animated Spirit
10. Elixir's Mirror

Note:

These are working titles, although I would need a very good reason to change 'Gathering of Rain'!

The displayed covers are not professional or published.

All novels are complete, although will no doubt see edits (a never-ending task!)