Chapter 10
There is an obstacle in the mind
known as denial. It is able to prevent knowledge entering, but it can also
force the mind to move sideways onto a divergent path.
Beware the divergent path.
~ The
Ancient Oracles
The Dome
Taranis drew breath as Saska resumed her seat and
released it explosively. He moved back to the dais.
“Saska
mentioned the complete picture and I have to admit here I do not have it.
However, there are factors that may aid us, or aid you in helping me see the
whole, which we will now discuss.”
He
paused to look around, noting intent faces. They would not like what he had to
say next.
“I
have dubbed it Universe … apt, I think, if unimaginative. I chose to shy away
from calling it Chaos, that being akin to tempting our fates. Whatever we call
it, the stakes remain high. A game is about stakes and prize, which we are now
aware of, but a game is also about rules and players. On the one side we have
Infinity, her tricks and the Arcana, and on our side there will be five …” He
winced as he said it, and they did not disappoint.
“This
concerns all of us!”
“Why
only five?”
“The
witch!”
“Unfair!”
“Which
five?”
The
latter was the crux. Taranis raised his hands, palms outward. “Settle … please!
None of this excludes any of you - think on it! While five shuffle upon a
board, the rest have the all-important task of searching for scraps of
knowledge, old legends, fact and fiction for information regarding our main
enemy the Arcana. Find the factor that will close the Rift! The five who ‘play’
will buy the rest time to achieve that goal! Do I make myself clear? How do we
do anything if we are all under Infinity’s watchful gaze as we toss marbles in
the sand?” He dropped his hands.
Declan
muttered, “Methinks the dara-witch will rue that little oversight before long.”
Osmandi,
another Siric, snickered. “We know she isn’t the brightest.”
Taranis
said, “We must thank our lucky stars she demands only five, for I need each one
of you out there.”
Centuar
heads nodded, as did feathered crowns. Belun, the Centuar leader, enquired, which five, my lord? Like to the birds,
the Centuar communicated via mindspeak.
“Allow
me to elaborate,” Taranis replied. “According to Infinity there will be
fourteen players, of which five are Guardians. One each from the Sagorin, the
Siric and the Sylmer. One also, Belun, from your crowd. And myself. I am the
one she really wants. Now …” and Taranis straightened behind the console of
lights to emphasize his authority, “… the four who will be at my side are Glint
for the Sagorin, Llettynn for the Siric, and Saska for the Sylmer. You three
chose yourselves by being most vocal, but if you prefer to send another?”
“Not
likely,” Glint muttered, drawing smiles.
“The
Siric accept your choice,” Llettynn murmured.
“Oh?
And what if I want to go?” Declan burst out, having been vocal himself. “How
can we afford to send all our leaders into this contradiction?”
Taranis
raised an eyebrow at Llettynn. “He has a point.”
Llettynn
gazed stoically at him before turning to rake Declan with stern eyes. “You will
obey your leader, Siric.” Declan subsided back onto his seat. “Taranis, the
real point is that I prefer being on the ground with you for this.”
“And
I am glad to have you.”
“Good,
then it is settled.” Llettynn gazed up at his Siric once more and received nods
of agreement.
“Saska,”
Taranis said, “it would have to be you; none of us here could separate your
three companions.” He sent a nod to the three Sylmer, with a conciliatory smile
to remove sting from his remark.
Saska
nodded.
Who for the Centuar? Belun sent deliberately. All
heard him clearly.
“You,
my friend, but that is why you make yourself heard, hmm?”
Laughter
all around as Belun inclined his head in confirmation. He definitely preferred
being the one taking the risks, yes.
Why are the Eagles and Falcons
excluded? Funl,
Eagle leader, demanded. Kras, his opposite among the Falcons, twitched his
wings to show support for the question.
“She
is afraid of you. Your agility is of renown and your two races did great damage
during the Drasso war. Beaks and talons are sharp - they hurt. She is an
apparition to the rest of us, but feels your manner of attack. And she cannot
catch or hold you.”
Taranis
grinned, recalling an incident where Infinity gibbered with rage, hands
flailing as she tried to keep the birds from her. One of the good days.
“I
would prefer you at my side for these very reasons and more, no doubt why you
were overlooked. You do have a
greater task, for you can go swiftly where most of us cannot.”
The
birds settled again, clearly satisfied with Taranis’ diplomacy.
“The
game, my lord?” Saska prompted.
It
was time, yes.
“She
uses the control number against us,” Llettynn interjected.
“Fourteen,
indeed,” Taranis nodded. “Clever. She believes we are bound by the number to
see this through to the end, and she is right, for fourteen is holy ground, but
what strength lies in that magical number! She gifts us power from the beginning,
does she not?”
“A
sweet little point there,” Glint said. “Who are the other players?”
“Valarians.”
Taranis gave a wry grin.
Valaris is the field of play
again,
Belun sent. Haven’t they been through
enough?
“That,
buddy, is likely the whole point,” Gren muttered.
Taranis
gave a mighty sigh himself. “Revenge for Drasso, and bugger the innocents. It’s
serious countering we undertake; let us not forget, for revenge could well dump
us into Chaos.”
“Valarians
don’t trust us,” Saska said.
“We
cannot help that now.”
“Are
the nine sorcerers?” Saska asked.
“On
Valaris?” Glint blurted. “I doubt it.”
“Then
it will be difficult,” Saska murmured, “Especially if we must work with them.”
“Which
is the case,” Taranis said. “But I have no clue who the nine are.”
“Not
much of a game,” Osmandi said.
“To
Infinity it will be high jinks,” Gren said.
“We
hope the Arcana don’t invade anyway,” Declan added.
Taranis
frowned and said, “As we hope Infinity isn’t traitorous with the rules, we hope
we have answers even if we win and we hope she does not end it before we are
done. We have no alternative. We are to gather at the Well of Crystal Sound
when Valaris’ moon shines new or the game is forfeit.”
The Centuar
The Centuar
were creatures of myth.
In
all cultures tales abound of strong, sure-footed, four-legged animals,
half-horse, half-man, and some named them as bad luck, while others regarded
them as a symbol of good fortune. The Centuar do not have an evolutionary
history, for they did not evolve. They were created by one man, a wizard of old
with much time on his hands and a great love for the extraordinary.
Truly
creatures of myth and magic.
The
old wizard and his kind have long gone, but his creations continue to thrive.
He made them ageless - Immortal. He made them strong and intelligent -
sentient. And he made them the colours of fantasy - glorious. He also
streamlined them. Four limbs were what they needed, not six, and thus they were
more horse than man, the latter’s influence evident only in facial features and
the glory of their hair. Upon the wizard’s death they were free.
The
Centuar entered the vast expanses of the universe, there to learn and become
more. They became an intrinsic part of the Immortal Guardians. The old wizard
created twelve of these glorious creatures. Nine remain and no sorcerer has
duplicated the awesome wizardry that brought them into being.
Belun
assumed leadership back when the twelve commenced their long, arduous and
instructive roam of the universe, for he was gifted the ability to commune
using mindspeak and he was the most flamboyant, of gold and silver, a natural
choice in first contact with others. He taught the rest to communicate and
trained them how to reach out to others, even those with no affinity for
mindspeak. They learned sorcery, and discovered their souls. The old wizard
made them with all pertinent parts, tangible and intangible.
How
sad the loss of his magic. How glorious his legacy.
The Dome
Belun stood musing after Taranis’ last words, a frown creasing his smooth golden forehead.
Belun stood musing after Taranis’ last words, a frown creasing his smooth golden forehead.
After
the Sylmer, the Centuar were most protective of Lord Taranis, which was why
Belun wanted to be on the ground with the team of players. The Centuar revered
and respected their leader, but were concerned his youth - relative to the
other Immortals - caused him to be more vulnerable.
He
said nothing. The dice was rolled to Infinity’s advantage and the game of
darkness was about to commence. Privately he thought to call it a game was
ludicrous. Goddess, what were they thinking?
He
looked around at those gathered.
The solemn,
intent Siric, with Llettynn ready to go to START, having a need to prove he was
greater than his fear of the Arcana.
The
quiet Sylmer, with Saska watching Taranis, clearly more concerned for his
welfare than her own.
Kras
and Funl conferred, staring in silent communication at each other, wings
vibrating, talons clenching in serious body language. The huge, soft-hearted
Sagorin, Glint whispering instructions to his second Gren. His Centuar, he
noted, were unhappy that they could not back him when he left for Valaris. He
would have a word with them soon.
Taranis.
Determined. Nothing would stop him. Short of death, and he would willingly
surrender his Immortality to prevent Infinity and the Arcana bringing in the
fogs of chaos. As would they all.
Belun
nodded.
We are few, but beware us! We do
not surrender. We are the Guardians and this is OUR universe!
Wondering
how wishful he was, he met Taranis’ grey eyes.
There is more to this business
than we realize. I feel it in my bones. This is no game. Infinity, curse her,
is a bit player.
Taranis
nodded although Belun had not communicated his thought. Belun blinked, and for
a brief instant thought he saw another standing at the Dome’s helm. A fair man.
Cold eyes, stormy grey.
He
went cold, and prayed it did not signify utter change in their fortunes.
A million
sals from land, busy space and anything remotely solid or travelled, the Dome
hovered, an object of surpassing beauty seldom viewed by eyes other than the
Immortal Guardians.
Within,
the players prepared for the challenge ahead, no one saying much.
Taranis
stood bowed over the console of lights, his left hand resting on the symbol for
Knowledge. Into it he imparted what he learned of the Rift, the Arcana and the
game. He further revealed to it his place of birth and his current home in the
event he was unable to return.
Finally
he left a message for Saska, telling her he loved her, and instructed the
console to pass it on when it was informed of his demise.
The
symbol warmed and he sighed inaudibly and removed his hand.
Nearby, Llettynn watched him with impenetrable eyes before unobtrusively
shifting his head into a different direction.
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